Field guides
Rob Run Guides
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Start with Lenny’s motel and a small Looty Bay run if you’ve just installed ROB RUN. Pick the guide below that matches your next job, from finding a starter weapon to defending a plot.
Pick a starting point
| Where you are | Read for |
|---|---|
| Just out of prison | Your first motel visit, starter gear and a short trip into the city. |
| Carrying loot | The nearest buyer, a safe place to drop cash and the route to a bank account. |
| Ready to build | Finding an owned settlement, renting a plot and buying your first useful pieces. |
| Playing with a crew | Picking roles, planning a getaway and handling police attention. |
| Late in the cycle | Checking the server’s age before investing in a long build or expensive unlock. |
Make the first trip short
Scout one target and one exit. A short cash run lets you learn the city’s risk rules and see where buyers spawn without carrying your entire kit. When a route works twice, decide whether you want to scale it with a crew, a base or better equipment.
For a fight, choose what you are willing to lose before you leave. If you’d rather learn how the city moves, start as a civilian or take a police shift when there’s an open slot.
Sources
Frequently asked questions
Which Rob Run guide should I read first?
Start with the beginner guide for the motel, death rules and a short first route. Use the map guide to plan the next trip.
How do I move beyond street heists?
Rent a plot in an owned settlement. A base lets you store goods, install workbenches and process cargo.
Where can I find a guide for a police run?
Open the class guide for enlistment and the weapons page for police loadout progression.
Do these guides apply after a wipe?
The main systems carry into the next cycle. Check the latest Kefir patch before relying on specific costs or unlock timing.