Field guides

Rob Run Guides

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Start with Lenny’s motel and a small Looty Bay run if you’ve just installed ROB RUN. Pick the guide below that matches your next job, from finding a starter weapon to defending a plot.

Pick a starting point

Where you are Read for
Just out of prison Your first motel visit, starter gear and a short trip into the city.
Carrying loot The nearest buyer, a safe place to drop cash and the route to a bank account.
Ready to build Finding an owned settlement, renting a plot and buying your first useful pieces.
Playing with a crew Picking roles, planning a getaway and handling police attention.
Late in the cycle Checking the server’s age before investing in a long build or expensive unlock.

Make the first trip short

Scout one target and one exit. A short cash run lets you learn the city’s risk rules and see where buyers spawn without carrying your entire kit. When a route works twice, decide whether you want to scale it with a crew, a base or better equipment.

For a fight, choose what you are willing to lose before you leave. If you’d rather learn how the city moves, start as a civilian or take a police shift when there’s an open slot.

Sources

Frequently asked questions

Which Rob Run guide should I read first?

Start with the beginner guide for the motel, death rules and a short first route. Use the map guide to plan the next trip.

How do I move beyond street heists?

Rent a plot in an owned settlement. A base lets you store goods, install workbenches and process cargo.

Where can I find a guide for a police run?

Open the class guide for enlistment and the weapons page for police loadout progression.

Do these guides apply after a wipe?

The main systems carry into the next cycle. Check the latest Kefir patch before relying on specific costs or unlock timing.